Companies’ needs
For companies it becomes strategic to prepare human resources for flexibility, risk taking and collaborative behaviors, both at managerial and operational level.
It becomes equally strategic that employees feel involved and contribute responsibly to the continuous development of the organization.
The use playful activities, when aimed at a serious objective and if well accompanied, can respond both to the expectations of the company (results in terms of content and appropriate behaviors) and of the participants (involvement, skills’ development, motivation).
From the company’s point of view:
Using serious games in meetings, seminars and trainings means strengthening the strategic skills of employees. The games provide real-time feedback on the effectiveness of the behaviors or decisions adopted to get the result.
By play you can simulate different scenarios (launch of a product, implementation of a merger, change of roles, etc.), to learn without risk the best way to deal with, before taking action in real life.
In strategic thinking as well as in action, the adoption of playful activities accelerates team cohesion and commitment while ensuring operational excellence.
From employees’ point of view:
Games relativize the work context, to get around the rationalizations, habits and beliefs rooted in experience. This leave room for more spontaneity and intuition. Interaction with others stimulates the emotional dimension (feeling recognized, improving the capacity for empathy, managing emotions, perceiving progression) and facilitates the learning of new behaviors.
By stimulating social interactions, playing facilitates the sense of belonging and therefore the trust and motivation we need for collaboration and quality of life. Collective intelligence and creativity become possible in order to respond to the organization’s need to face change, innovate and stay competitive in the marketplace.
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